So it’s been a few months since posting, mostly due to being hard at work at doing Freelance work, learning Unity and developing new game ideas.
First of which is a Spy Management Game! A very under utilized genre in my humble opinion. There are a large number of espionage series in contrast; Homeland, Alias and Spooks to name a few. They typically have strong themes like betrayal, the greater good and intense action sequences. Ideally these themes will come across in this spy management game.
The game is set during the Cold War as it has a rich history, isn’t entirely focused on electronic surveillance and gives a great visual theme. The game will recreate historical events, such as the Space Race, but allow the player to influence it’s outcomes and changing how events play out. Importantly, like any good game, the focus will be on the characters in front of the rich background of the Cold War.
As well as the management side of the game; hiring agents, selecting missions and worrying about funding. There will be top down stealth missions; sneaking into a lab to steal rocket plans and assassinating that communist dictator. Finally there will also interactive fiction sections of the game; interacting with other agencies, turning agents and undercover interactions.
Anyway I obviously have a lot of work ahead of me so I doubt this project won’t see the light of day for a while. But it’ll always be ticking along in the background, keeping me furiously scribbling down notes or implementing another gameplay idea. Just encase I wasn’t enough I’ve also got another lovely puzzle game idea I’m developing…maybe next blog post.